Build a Game with UDK by 2013
Author:2013
Language: eng
Format: epub
Publisher: Packt Publishing
As it is instructed previously the empty Object variable in the example image, we simply need to assign a spawn point, usually represented in the map by a Path Node, into the Object. To do this, we need to first select the Path Node we wish to use in the level and then we need to right-click on the Object variable and select Assign [selected path node] to Object Variable(s). This sequence will spawn a functional bot.
Enemy movement
Now that we've spawned an enemy, we may notice that he's not doing anything. Well that's because we haven't told him to do anything. Let's get him running around a little bit. To do this, we're going to set up a Kismet sequence that will make him move back and forth between two points:
Starting from the sequence that we made just a minute ago to spawn our enemy, we're first going to right-click on the triangle labeled as spawned and select Create New Object Variable.
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